Sonic the Hedgehog is a video game film done right


Jordan Ross '21, Reporter

Since video games have become mainstream, filmmakers and audiences have never found a way to seamlessly translate them into a fluid story. Sonic the Hedgehog is probably the best we’ve had, as far as adaptations go. While it’s not the best someone who is a fan of the series could ask for, it is enjoyable for a family audience. It follows, of course, Sonic the Hedgehog during his teenage years, voiced by Ben Schwartz. He’s practically an alien in the film universe, as he’s become a myth in his hometown, Greenhills. Due to some unlucky timing, Sonic loses his rings that are used to transport through locations. In order to get them back, he needs to travel to San Francisco with a cop named Tom, played by James Marsden. Meanwhile, Dr. Robotnik, played by Jim Carrey, is trying to track them down to use Sonic’s power for evil means.

The plot overall isn’t anything new to cinema; a buddy road trip film with hijinks along the way. The acting is more solid than you’d expect for a kids film, the CGI, for the most part, looked really good, unlike the original Sonic design, and Carey’s performance was easily the most entertaining part of the film.

While I have a lot of good to say, I do have some gripes with this adaptation. I feel as if it doesn’t give the original series justice. Those who want hardcore references, and past objects important to the series will be disappointed to see that only rings play an active role in the story.

Regardless, I’m looking forward to the sequel of the movie, which was teased at the end of the film. If push comes to shove, I beg that we get more of Eggman’s dance moves.